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New Ecosystem Rules
by Zeorus - 02. March 3 commentariesAs Tonio told you in his Wakfu Dev Hour post, I'll be clarifying what he dealt with in his article this week.
As you might have guessed, to not spoil you too much, he was obliged to romanticize things a bit to give it the appearance of a story, but I'll take each point of interest individually and explain things in more detail.
Game System: “Growing Monsters”
“Recently I managed to unlock the secrets of breeding the creatures in the world of 12, returning the Tofu in the fields to make a peaceful balance.”
In order to help you achieve the best ecosystem balance possible, we’ve made it possible to "create monsters" in the last update. We wanted a simple and relatively fast way to allow effective management of the fauna. It is easy to plant Flora resources so we though it made sense to make it easy to create monsters. Note - this is not the farming system, which will come later.
The principle is simple: With the help of a trapper (new name for the hunter profession), you are now able to gather "seeds" from monsters in the ecosystem. The screenshot bellow shows you what it looks like.

Here are some Vials with an image representative of the monster family in order to identify which species the seed is... you can guess the family for yourself. There are also mixed seed, representing two families from the same area-ecosystem.

These seeds allow you to generate a group of monsters containing creatures from the family(ies) concerned. To do this, simply put the seed on the ground... this will create a small mound. After a while, a group of monsters will appear in exactly the same way as for planting flowers and the growing seeds. Here are some seeds that have just been placed on the ground:


With the ability to create your own monsters, you become the definitive masters of your ecosystem. This will help you manage to balance family of monsters and you can potentially kill a species if you're not careful.
Gameplay : The events in the natural ecosystem
“When the balance is perfect and the Wakfu is maintained, a celestial Tofu rides abroad and carefully protect our crops from the swarms that lurk in the doldrums of stasis ...”
On each territory, there will be a very specific Wakfu equilibrium for each type of monster and resource. Depending on whether the balance is achieved or not, there will be special events like the arrival of a Royal Tofu in the fields (if balance is achieved) and the emergence of a Putrid Gobball if the Gobballs’ grasslands are exterminated. There will also be events based on the balance of the flora, but I won’t say any more, it's up to you to discover it all in game.
Interface : Changes to Ecosystem Interface
To make things even more convenient when balancing areas, we've revised the ecosystem interface to make the various environmental indicators more precise. With the new version, you can see at a glance what the balance in an area is like currently, and also, to the nearest ten, how many resources or monsters there are and how more or less are required for the area to become balanced.
Gameplay : The will of the Clan member
“The world has changed a lot lately - the clan members who were once in the shadows have become more active and insistent when guiding us in our actions. Meeting their demands is often difficult and requires greater involvement in the ecosystem’s management, but it's worth it!”
Now, members of the clan want to have a say in what goes on in their territory. Some, usually Wakfu adherents, prefer their territory to be balanced. Others, lovers of Stasis, don’t care about balance and prefer to arrange their territory as they see fit. Each clan member has his/her own will and you can choose to respect that or not. However, a satisfied member of the clan will give his blessing to all players of the nation that controls the territory in question, and the more satisfied they will be, the greater the bonus awarded. Moreover, a satisfied warrior is a loyal warrior – and that will show in combat. A disgruntled member of the clan dissatisfied with the controllers of the territory will be unwilling to defend and vice versa.
On each island nation, the clan members will be in agreement with the ideology of the nation Ohm = Wakfu, Mork = Stasis, Emelka / Sevamor = Neutral. On Amakna there is a bit of everything. CMs will therefore be much more difficult to satisfy if they do not have the same alignment as you.
The will of the CM is visible in the new ecosystem interface as well as the Wakfu equilibrium. In addition, some CMs are undemanding, needing only 2 criteria to satisfy their wills, while others will be very demanding with 3 or 4 criteria and lower tolerance.
And finally, here is a screenshot of the interface. Bear in mind, this is a prototype and not necessarily the final version, it might still change in the future. When you mouseover, the number of monsters / resources present in the area and the numbers required to achieve equilibrium or to satisfy the CM is displayed.

Tags : wakfu stasis Ecosystem CM Clan Members monsters
Easier to understand since it now incorporates a columnar graph.
But I do have a question...
How does over populating affect the Clan Member's will?
I have seen many instances of Tofu population explosions, and I admit I am guilty in some part of that
At sometimes it was up to 3 times the the Protector`s will, and it didn`t seem to make anything different.
I believe that as long as one of these is within the will of the protector (s)he will still give a bonus. If neither of them are in accordance with the will of the protector then it will say aucun (sp?) bonus which I loosely translate as Bonus withheld (just my own translation based on context). If Both Species are within the will of the protector then the bonus is increased.
This is just my theory based on observation, I could be wrong but I think Im pretty close here. Also no sure if you have noticed but when you look at the wakfu screen you can tell if the protector is satisfied or not as his/her facial expression will change when they are unsatisfied. They look angry.
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