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Wakfu 0.2 is at the door
by Zidrune - 16. June 52 commentariesAh, my dear Wakfusians, my fingers are trembling! So much time has passed, and I’ve so many things to tell you! Wakfu is like the plant we’ve had ever since it was a seed, that we’ve cherished after planting, that we’ve marvelled at after each new bud, that we’ve worried about over each discoloured leaf, and that we hope will bear beautiful fruit. We find it somewhere sheltered and sunny, without being too warm, so that it can show off its magnificent flowers. Every day, we water it with love and….Alright! Stop! Enough with the poetic metaphors! I know full well that you’re eagerly looking for news, and we’ll do everything we can to provide it in this Devblog article.
It’s no longer a secret: version 0.2 is nothing like version 0.1 (from now on, we’ll call them v2 and v1 respectively). Although the basics are the same, the vast majority of things have been revised.
One part of the overhaul that immediately jumps out is, of course, the game’s graphics and its overall aesthetic. In fact, the entire interface has been changed, as have the visual effects of spells. These effects have led to the creation of many new APS (Ankama Particle System).
The other big part of the overhaul is that the majority of the features currently in the game have been entirely rebuilt.
As for the Beta test of v2, after deliberating, cogitating and digesting, we have decided to postpone it.
While we wait for the joy that the launch of the new, long-awaited era of Beta testing will bring, here are plenty of pictures of the fierce development of the last 5 months!
Thanks to Eskarina for her help writing this article.
read moreWakfu vs. Stasis
by Zidrune - 05. June 26 commentariesYeeeeha ! My first post in the devblog!
I’m blushing all over!
Right, let’s be serious now, and get down to the business in hand. I’ve come to talk to you about recent developments and I know you’ve been waiting to hear about them for a while. We can’t wait to get your feedback as they’re subjects we care greatly about. As everything has to start somewhere, let’s start at the beginning.
At the heart of Wakfu there are areas where the flora and fauna flourishes more-or-less peacefully. We’d noticed that the edges of these areas were rather quiet. Sometimes they sheltered little heavens-on-earth, earthly paradises created in minute detail by the inhabitants of Astrub, where monsters could live their cushy lives, their numbers only reduced by the occasional raid organized by those very same Astrubians. Back in Astrub, the sound of the wind in the trees had been replaced by the cries of travelling merchants going about their business. They used the resources they’d harvested to craft various objects. Hmmm. I don’t think I’ve forgotten anything.
Yeah, so, all that is very nice, but what does it really change?
Er, what? Ah, the ecosystem! You’re a real bunch of geniuses, aren’t you? Yes, the ecosystem. It’s the ‘little jewel’ we hand over to you that you can do whatever you want with. But ultimately, when I want to scythe down a field, or plant a bunch of seeds, or chase a group of monsters, I don’t really appreciate the impact I’m having. I’ve already received an ear bashing for chopping down too many trees (thank you anti-insult filter ?). I have an order of 15 Bundles I need to deliver this evening and I know there’s no way I’ll be able to! But hold on, weren’t we talking about an ecoSYSTEM? Yes, and like all systems, it has rules. We all know rules are there to be respected, or better still, broken…
read moreWhen a hundred is not enough…
by Zidrune - 29. May 37 commentariesI can already picture your face at the sight of this avatar… Talentyre is not posting today. What you must know is that Talentyre is extremely professional, and for his first DevBlog, he wants it to be perfect from every angle. So, while we wait for him to finish his 293rd check, here is a little surprise for you!
On second thought, we must admit that you were right: one hundred beta-testers won’t be enough! So we’ve gone wild and decided to add up two zeros to that number!
read moreDevblog should be better on Mondays!
by Zidrune - 27. May 16 commentariesChanging Devblogs is like moving house… First you are delighted by the entire thing with big clear rooms, clean white walls, and a décor you could have done yourself! Then, movers (or strong mates) intervene and carry dozens of boxes full of stuff you don’t even remember buying… and that’s when you realize you’ll hate that transition period! You know it’ll take you months to sort out everything, and meanwhile you’ll have that leaking tap and a plumber to call, not to mention the fact that that you won’t have internet access for at least three weeks!!!
I’m pretty sure you’ll get this metaphor…
what’s the news from our development team? Let’s see…
The weeks were shortened lately (lots of French bank holidays) but the team is keeping up the good work! There’s no big exclusive news… No, “just” regular stuff…
But we know you well, and can already hear some grumblings… So, just for you is a preview of the new aptitudes! Round of applause for Zeorus and Franho!
read moreAre we there YEEEEEEEETTTT?
by Zidrune - 15. May 10 commentariesThe daily 65,000-Kama question is "Are we able to play Wakfu yet?"!
Today an answer comes… not the usual "whenever it will be ready" or "some day"… NO! Today I have an answer, a real one! Before you start jumping round driving everyone crazy, as always, we’ve hidden a little BUT in there!
read morePvP
by Zeorus - 04. May 1 commentariesToday I will address a topic that seems to interest many players - PvP. I do not speak of mass PvP (PvP as in conquest /group defence), but PvP in "everyday life".
Before I get to the heart of the matter, here are some introductory points. Watch out, though - PvP includes many different concepts that are not always easy to understand at first, so I will do my best to explain this clearly:
The enthusiasm for PvP in Wakfu
In a game where players are entirely free in their actions, where all have the choice between balance and imbalance, between protecting an ecosystem or destroying it, staying quietly on the island or going off hunting Gobballs with others, we found it necessary, even essential, to defend the actions and opinions of other players. If all these choices are given to players, we need to give them the opportunity to assert and protect their surroundings. This principle can only become a possibility with rule-based PvP.
read moreSpells
by SmilyCelly - 17. April 11 commentariesThe time has finally come for us to give you some more accurate information about class spells. You’ll get to see and appreciate Franho’s work on all icons and interfaces… the poor dude’s been working his hands to the bones to get them all done, as well as Vliir and Iko, graphic artis... read more
Advancement
by Zidrune - 10. April 8 commentariesThis week I will take over Kam’s duty and bring you some news.
In short (for once ^^’) and to go directly to the heart of the matter, I offer you a quick review on the state of things today. Let me remind you – again – that so far there’s no date for the release ... read more
Emelka, Discovery of a New Island
by Zidrune - 10. April 5 commentariesI am on this piece of land called Emelka. A nice gentle breeze dances through the wheat where Piwis are running. My golden hair is shining under a beautiful sun. The place still seems to belong to nature, but I’ve no doubt that soon many adventurers will ruin this paradisiacal la... read more
Questions & Answers
by Zidrune - 04. April 0 commentariesFriday having been a long and hectic day, this post arrives a Saturday. Sorry and all that.
While browsing the forums, it appears that many questions are still left without answers for you.
For each point we clear up, two more questions appear.

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