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Crime and Punishment
by Zeorus - 05. February 13 commentariesGreetings everyone, I’ve come to talk to you about a new feature that was presented to you in the 0.210 update – criminality!
What are crime points? Simple, they are points received when you don’t respect the rules of the land you are visiting. I’ll go over it with you point by point.
read moreIncarnam Anew
by [Tonio] - 08. January 8 commentariesHello dear Wakfu players! :)
First, let me introduce myself, my name is Tonio, I am a young Game Designer and have just recently joined the Wakfu team! I work on the various game mechanics and my ultimate goal is to make your Wakfu experience unique and like no other MMO.
So let’s get right to the point and to the heart of the matter, shall we? Today we’ll be talking about the new version of Incarnam - Wakfu’s new evolutionary learning area.
read moreCharacter Class Production
by Lazura - Thursday December 31, 2009 4 commentariesThe creation of a class of characters that is both unique and stylish is a very long process that must absolutely be done one step at a time!
We thought it might interest you, so here is a behind-the-scenes look at the steps leading to the creation of a class of characters on Wakfu!
read moreHealth Concerns
by Zidrune - Monday October 26, 2009 5 commentariesOfficial document of the CUGAA
(Commitee for the Unification of Governments of the Amaknan Archipelago)
The Prison Doors
by [Venom] - Thursday October 08, 2009 24 commentariesIs it your destiny to die here?
Didn’t your momma tell you not to play with dangerous weapons? Well now you know where these things lead – right through the doors of Wakfu Prison. If you can break laws, surely you can break stones, and now you’ll have a country all of your own to do it in. Don’t worry though, there’ll be no life sentences here, we’ll just bang you up long enough to let the cool air of an Amakna dungeon chill your blood.
read moreFollow-up to Tot's intervention
by Zidrune - Tuesday September 29, 2009 27 commentariesOne big month without any news on the devblog, it's certainly been a while. Why such a long absence? Well, for the past three weeks, a conversation has been taking place on the French Wakfu forum between Tot and the players discussing the evolution of the game. For those who missed the fun, and to spare you reading through 26 pages in French, here is a summary of the main points followed by an update about the next patch.
read moreCoffee Break
by Zidrune - Monday August 10, 2009 8 commentariesNo big, life/game-changing news for you today, so we can all relax after last week and concentrate on working on the protectors before putting them under the microscope.
But in the meantime, and in the interest of tradition, here’s a small batch of screens taken on a random walk around Emelka.
read moreClan Members
by Zidrune - Friday July 31, 2009 17 commentariesOne clan to protect them all, one clan to save them.One clan to bring them all and in the light guide them.
For several weeks now, since Ankama Convention #4 to be exact, people have been throwing a strange acronym into conversations on the Wakfu French forums: MdC...
CM in English, or Clan Members, are something that promise to be one of the pillars of the Wakfu game.
read moreOsamodas Symbiote
by Zidrune - Wednesday July 15, 2009 11 commentariesIt’s about time we told you about our progress on the latest version of the Osamodas Symbiote. The principle in this version remains the same, that is, that Osamodas can attempt to seduce creatures from the game world and make allies of them. Here’s how it works:
read moreWakfu 0.2 is at the door
by Zidrune - Tuesday June 16, 2009 62 commentariesAh, my dear Wakfusians, my fingers are trembling! So much time has passed, and I’ve so many things to tell you! Wakfu is like the plant we’ve had ever since it was a seed, that we’ve cherished after planting, that we’ve marvelled at after each new bud, that we’ve worried about over each discoloured leaf, and that we hope will bear beautiful fruit. We find it somewhere sheltered and sunny, without being too warm, so that it can show off its magnificent flowers. Every day, we water it with love and….Alright! Stop! Enough with the poetic metaphors! I know full well that you’re eagerly looking for news, and we’ll do everything we can to provide it in this Devblog article.
It’s no longer a secret: version 0.2 is nothing like version 0.1 (from now on, we’ll call them v2 and v1 respectively). Although the basics are the same, the vast majority of things have been revised.
One part of the overhaul that immediately jumps out is, of course, the game’s graphics and its overall aesthetic. In fact, the entire interface has been changed, as have the visual effects of spells. These effects have led to the creation of many new APS (Ankama Particle System).
The other big part of the overhaul is that the majority of the features currently in the game have been entirely rebuilt.
As for the Beta test of v2, after deliberating, cogitating and digesting, we have decided to postpone it.
While we wait for the joy that the launch of the new, long-awaited era of Beta testing will bring, here are plenty of pictures of the fierce development of the last 5 months!
Thanks to Eskarina for her help writing this article.
read moreWhat are you looking forward to in v2?


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